+ Future support: not only has it been said from day 1 that leagues and new releases will occur ASAP and frequently, they have lived up to it. + Miniatures: you get so many cool unique sculpts (YAMI oh my), and the detail and quality is excellent + Insert: This cannot be stressed enough, super well done, the plastic isn't the best, nor is it always easy to remember where very hero fits, but this is just a fantastic bonus, plus it fits sleeved cards (sort of). + Community: I was able to find answers to all my questions within seconds of googling the answer, on top of that their are tons of support vidoes online and a very active discord and facebook community. The content here is close to a CMON KS level of product. Honestly, this is a steal of a price and probably the most cost effective game on the market today (I would know, I own hundreds of them). + Cost: for $99 you get a FANTASTIC supply of unique and well detailed miniatures, quality tokens, GAME TRAY and board. I wish we weren't as intimidated by the worship action and the the more advanced character sides but we were actually both very glad to have played the basic game first to understand the core concepts. I ended up winning by completing the secondary objective of double kill on turn 5 and we both had an enjoyable time through the whole process. The tower attack never happened as we always managed to just be close enough in "mana" strength to avoid tower damage but we understood the concept relatively easily. We played a very forgiving game of take back actions, draw cards we forgot to grab etc, and it was actuality enjoyable. The outsider (while being complicated to use the first time around) wasn't as powerful as the lore led us to expect (which is actually a great thing as to not allow a huge power shift) and the mechanics and everything flowed very well. We were killing either others minions and heroes right away and enjoying the strategy of hero placement and the like. Truth be told, the game actually is super simple to play on the basic rules, without a worship action you do lose depth but you greatly gain quick action. I chose.red, she chose yellow and blue and I got the remaining green (Everything here has a specific name for the faction, their god and etc but they are complicated and super hard to remember), we build our decks as was exampled in the book, set up the board, got the objective cards and. That being said, we followed beginners draft, I was elected first play (which is only a bonus because you get a card that.lives on the table.or in your hand (unclear) and you never switch roles (maybe this is to allow 2nd player to always have the final hero activation? Missing this as an opportunity to display the game as shown in the tutorial to help the two parts flow together How to use the outsider (the wording on the card is a little strange and the fact that, if you don't know there will be other outsiders, and you read the provided outsider card "set up, they can't move" followed by his possible actions: MOVE, Skirmish (a action that you can move up to two times), etc you can get very confused.ģ. How to build a deck (Yes, an example is provided in the tutorial in the rules but a quick flash on screen of the deck would have been nice)Ģ. The 5 minute video does an excellent job showing you a super quick over view of parts, areas and heroes but it does miss out on important facts (especially for first game players) for:ġ. Wanting to test the waters before diving too deep, my fiancee and I sat down, watched the 5 minute tutorial video followed by her sleeveing the cards while I read the rules out-loud. While never really liking the video game version of this type of game, I actually quite enjoyed the table top version. OK, to start off, this is a M"O"BA (Multiplayer "Online" Battle Arena) Type game so your protecting your "bases" with your heroes and you generate little autonomous soldiers to assist.
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